Announcing webhook feature for bans automation

Announcing webhook feature for bans automation

We are proud to announce the Webhooks feature that will allow our customers to automatize bans in real-time on their games.

How does this work?

In complex systems, you may want to provide additional event handling on your custom server, e.g. applying bans or warning players when a fraud is detected.

With Webhooks you can send a filtered list of events. A webhook enables Anybrain to push real-time notifications to your app and you can then use these notifications to execute actions in your backend systems.

Webhook feature on Anybrain’s app

How will these improve our client’s experience and quality of life in general?

Picture the team behind the security of a videogame, they work on guarding the game against hackers, keeping the servers online and running smoothly, keeping the game free of toxicity as well as possible, maintaining control around age verification, and on top of all that, they still have to analyze reports from players and from their anti-cheat software to understand if the player flagged as fraudulent must be banned or no.

It seems like a lot of work and things to be done even for a big team… When you have a video game that is played by hundreds of thousands of people it gets impossible to do this job by hand, and for that reason, Anybrain now offers the solution to lighten a little of that workload… where? well, we have a feature to automatize bans and other types of actions through rigorous and customizable criteria that will lead to money, time, and resource savings.

Our solution, this way, keeps on improving not only the gamers’ experience by cleaning their favourite game progressively out of cheaters, bots, and other types of frauds, but also for the teams that are dedicated to building those games through these types of features that will change the life of the security teams of videogame studios.

This solution works on a real-time basis, so, a player can get flagged as fraudulent and banned almost instantly through our anti-cheat solution.

Nonetheless, Anybrain’s solution still allows the studios to choose/decide by hand if a player should be banned or not, if not, you will always have our webhook to automatize that process, all inside a dashboard updated regularly and that has new features since the version 2.0 of it is now live as well.

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